Villager Defense Kits

The following is a list and description of every kit in Villager Defense, including ones that have been removed.

Default Kits
These kits can be used by everyone, and do not require a purchase with coins.

Tank
This gives either a diamond or iron chestplate at the start of the match and upon respawning.

Pyro
When using the pyro, hitting a mob will set it on fire.

Warlock
Gets five splash potions of Slowness, Speed, and Strength at the start of the match and upon respawning.

Gambler
Has a higher chance of getting rare drops from mobs.

Hardcore
This kit only has one life. Dying takes you back to the Villager Defense lobby.

Commando
This kit gets Resistance II for 30 seconds at the start of each wave.

Phoenix
When you die, your best item is "Soulbound" to you- when you respawn, you'll still have the item, and you'll still keep it if you die again.

Frosty
Gets ten snowballs which can slow enemies at the start of each wave.

Respawn
Gets three Villager Spawn Eggs at the start of the match and upon respawning.

Coin Kits
These kits can be played by everyone, but require a purchase with coins. Note- Needs coin amounts

Fatty
Does not lose hunger, and receives a cake every wave for others to eat.

Demoman
Gets five TNT that can be thrown every life.

Cyborg
Has a Laser Gun with 20 ammo pieces given every life.

Enchanter
Adds enchantments to purchased items.

Hunter
Gets three wolf spawn at the start of the game and upon respawn.

Merchant
Items cost 33% less, and you'll get 3% of other player's purchases.

Thor
Has a Golden Axe with a chance of striking mobs with lightning.

Doom
Has a shotgun with infinite ammo.

Bunny
Has Speed II and Jump Boost II.

VIP Kits
These kits can only be accessed by donors.

Healer
Gains two potions of healing and two random splash potions each wave.

Archer
Gains a bow, and receives ten arrows each wave.

Dueler
Gets an Iron or Diamond Sword at the start of the game or upon respawning.

Mage

Has a Blaze Rod, which can shoot three fireballs each wave.

Rage
When it is close to dying, it becomes immune to all damage for five seconds, and gains Speed III, Strength II, and Regeneration I for five seconds. Can only be used once per wave.

Vampire
Has a chance of gaining more health after killing a mob.

Escape
Has a Minecart which teleports you to your spawnpoint when right-clicked.

Portal
Can create two portals by right-clicking the Nether Star, which other players can use.

Atomic Health
Gives the player three Atomic Health at the start of the match and upon respawning.

Removed Kits
The following kits have been removed, and can no longer be accessed.

Ninja
Had full leather armor, permanent speed, and Nether Stars that could be thrown to do damage to mobs.